📖 Procedural Generation in Game Design
Tanya Short · first published 2017 · 6 editions
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- Author
- Tanya Short
- First published
- 2017
- Editions in the catalogue
- 6
- Catalogue id
OL25032997W
This is a library's record of the work, not a copy of it: everything above is what the Open Library entry states, and the numbers are the catalogue's own. No book text is reproduced here, and the cover, when one appears, is linked from the Internet Archive's own image service rather than copied onto this site.
What the catalogue tags it with
Computer games, designLevel design (Computer science)Computer GamesDesign
On our lists
This work appears on Computer Games.
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